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SnappyHexMesh中的使用问题

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  • 秋 离线
    秋 离线
    秋山结月
    写于 最后由 编辑
    #1

    目前的问题主要是两方面:

    1. 最终得到的贴体网格不够光滑,存在翘曲

    2.边界层随缘加密,有时候能加上,有时候不能加上。

    我个人的使用流程是这样的:
    ①用Solidwork画好实体,生成STL
    ②画背景网格并局部加密
    ③用surfaceFeatureExtract提取实体的边。
    ④SnappyHexMesh,将实体投射进网格。

    结果实际制作出来的网格是坑坑洼洼的,完全不光滑,例如...
    2.png 1.png

    这样的效果还是在本人将Smooth和Snap的iteration调的非常大之后才能实现的,用200核的机器跑都需要15小时以上,然后跑出来结果就是这样的网格。

    另外一个问题就是,我是的确选择了施加边界层的,但是到最后并没有出现边界层,依然只是局部加密。以下是我的SnappyHexMeshDict,不知有人愿意指点一下吗?谢谢

    /*--------------------------------*- C++ -*----------------------------------*\
    | =========                 |                                                 |
    | \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
    |  \\    /   O peration     | Version:  plus                                  |
    |   \\  /    A nd           | Web:      www.OpenFOAM.com                      |
    |    \\/     M anipulation  |                                                 |
    \*---------------------------------------------------------------------------*/
    FoamFile
    {
        version     2.0;
        format      ascii;
        class       dictionary;
        object      snappyHexMeshDict;
    }
    // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
    
    // Which of the steps to run
    castellatedMesh true;
    snap            true;
    addLayers       true;
    
    geometry
    {
        body.stl
        {
            name floatingObject;
            type triSurfaceMesh;
    
        }
    
    };
    
    // Settings for the castellatedMesh generation.
    castellatedMeshControls
    {
    
        // Refinement parameters
        // ~~~~~~~~~~~~~~~~~~~~~
    
        // If local number of cells is >= maxLocalCells on any processor
        // switches from from refinement followed by balancing
        // (current method) to (weighted) balancing before refinement.
        maxLocalCells 100000;
    
        // Overall cell limit (approximately). Refinement will stop immediately
        // upon reaching this number so a refinement level might not complete.
        // Note that this is the number of cells before removing the part which
        // is not 'visible' from the keepPoint. The final number of cells might
        // actually be a lot less.
        maxGlobalCells 3000000;
    
        // The surface refinement loop might spend lots of iterations refining just a
        // few cells. This setting will cause refinement to stop if <= minimumRefine
        // are selected for refinement. Note: it will at least do one iteration
        // (unless the number of cells to refine is 0)
        minRefinementCells 50;
    
        // Allow a certain level of imbalance during refining
        // (since balancing is quite expensive)
        // Expressed as fraction of perfect balance (= overall number of cells /
        // nProcs). 0=balance always.
        maxLoadUnbalance 0.10;
    
        // Number of buffer layers between different levels.
        // 1 means normal 2:1 refinement restriction, larger means slower
        // refinement.
        nCellsBetweenLevels 2;
    
    
        // Explicit feature edge refinement
        // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
        // Specifies a level for any cell intersected by explicitly provided
        // edges.
        // This is a featureEdgeMesh, read from constant/triSurface for now.
        // Specify 'levels' in the same way as the 'distance' mode in the
        // refinementRegions (see below). The old specification
        //      level   2;
        // is equivalent to
        //      levels  ((0 2));
    
        features
        (
            {
           file "body.eMesh";
           level           2;    
            }
        );
    
        // Surface based refinement
        // ~~~~~~~~~~~~~~~~~~~~~~~~
    
        // Specifies two levels for every surface. The first is the minimum level,
        // every cell intersecting a surface gets refined up to the minimum level.
        // The second level is the maximum level. Cells that 'see' multiple
        // intersections where the intersections make an
        // angle > resolveFeatureAngle get refined up to the maximum level.
    
        refinementSurfaces
        {
            floatingObject
            {
                level (1 2);
    
            }
    
        }
    
        // Feature angle:
        // - used if min and max refinement level of a surface differ
        // - used if feature snapping (see snapControls below) is used
        resolveFeatureAngle 30;
    
    
        // Region-wise refinement
        // ~~~~~~~~~~~~~~~~~~~~~~
    
        // Specifies refinement level for cells in relation to a surface. One of
        // three modes
        // - distance. 'levels' specifies per distance to the surface the
        //   wanted refinement level. The distances need to be specified in
        //   increasing order.
        // - inside. 'levels' is only one entry and only the level is used. All
        //   cells inside the surface get refined up to the level. The surface
        //   needs to be closed for this to be possible.
        // - outside. Same but cells outside.
    
        refinementRegions
        {
            floatingObject
            {
                mode distance;
                levels ((2 2) (4 1));
            }
        }  
    
        // Mesh selection
        // ~~~~~~~~~~~~~~
    
        // After refinement patches get added for all refinementSurfaces and
        // all cells intersecting the surfaces get put into these patches. The
        // section reachable from the locationInMesh is kept.
        // NOTE: This point should never be on a face, always inside a cell, even
        // after refinement.
        locationInMesh (0.0 0.0 0.1);
    
        // Whether any faceZones (as specified in the refinementSurfaces)
        // are only on the boundary of corresponding cellZones or also allow
        // free-standing zone faces. Not used if there are no faceZones.
        allowFreeStandingZoneFaces true;
    }
    
    // Settings for the snapping.
    snapControls
    {
        // Number of patch smoothing iterations before finding correspondence
        // to surface
        nSmoothPatch 120;
    
        // Maximum relative distance for points to be attracted by surface.
        // True distance is this factor times local maximum edge length.
        // Note: changed(corrected) w.r.t 17x! (17x used 2* tolerance)
        tolerance 2.0;
    
        // Number of mesh displacement relaxation iterations.
        nSolveIter 300;
    
        // Maximum number of snapping relaxation iterations. Should stop
        // before upon reaching a correct mesh.
        nRelaxIter 80;
    
        // Feature snapping
    
            // Number of feature edge snapping iterations.
            // Leave out altogether to disable.
            nFeatureSnapIter 80;
    
            // Detect (geometric only) features by sampling the surface
            // (default=false).
            implicitFeatureSnap true;
    
            // Use castellatedMeshControls::features (default = true)
            explicitFeatureSnap true;
    
            // Detect features between multiple surfaces
            // (only for explicitFeatureSnap, default = false)
            multiRegionFeatureSnap false;
    }
    
    // Settings for the layer addition.
    addLayersControls
    {
        // Are the thickness parameters below relative to the undistorted
        // size of the refined cell outside layer (true) or absolute sizes (false).
        relativeSizes false;
    
        // Layer thickness specification. This can be specified in one of four ways
        // - expansionRatio and finalLayerThickness (cell nearest internal mesh)
        // - expansionRatio and firstLayerThickness (cell on surface)
        // - overall thickness and firstLayerThickness
        // - overall thickness and finalLayerThickness
    
            // Expansion factor for layer mesh
            expansionRatio 1.2;
    
            // Wanted thickness of final added cell layer. If multiple layers
            // is the thickness of the layer furthest away from the wall.
            // Relative to undistorted size of cell outside layer.
            // See relativeSizes parameter.
            //finalLayerThickness 0.03;
    
            // Wanted thickness of the layer next to the wall.
            // If relativeSizes this is relative to undistorted size of cell
            // outside layer.
            //firstLayerThickness 0.3;
    
            // Wanted overall thickness of layers.
            // If relativeSizes this is relative to undistorted size of cell
            // outside layer.
            //thickness 0.2;
    
    
        // Minimum overall thickness of total layers. If for any reason layer
        // cannot be above minThickness do not add layer.
        // If relativeSizes this is relative to undistorted size of cell
        // outside layer..
        minThickness 0.001;
    
    
        // Per final patch (so not geometry!) the layer information
        // Note: This behaviour changed after 21x. Any non-mentioned patches
        //       now slide unless:
        //          - nSurfaceLayers is explicitly mentioned to be 0.
        //          - angle to nearest surface < slipFeatureAngle (see below)
        layers
        {
            floatingBody
            {
                nSurfaceLayers      8;
                firstLayerThickness 0.02;
            }
        }
    
        // If points get not extruded do nGrow layers of connected faces that are
        // also not grown. This helps convergence of the layer addition process
        // close to features.
        // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
        nGrow 0;
    
        // Advanced settings
    
        // When not to extrude surface. 0 is flat surface, 90 is when two faces
        // are perpendicular
        featureAngle 360;
    
        // At non-patched sides allow mesh to slip if extrusion direction makes
        // angle larger than slipFeatureAngle.
        //slipFeatureAngle 30;
    
        // Maximum number of snapping relaxation iterations. Should stop
        // before upon reaching a correct mesh.
        nRelaxIter 80;
    
        // Number of smoothing iterations of surface normals
        nSmoothSurfaceNormals 100;
    
        // Number of smoothing iterations of interior mesh movement direction
        nSmoothNormals 50;
    
        // Smooth layer thickness over surface patches
        nSmoothThickness 100;
    
        // Stop layer growth on highly warped cells
        maxFaceThicknessRatio 0.5;
    
        // Reduce layer growth where ratio thickness to medial
        // distance is large
        maxThicknessToMedialRatio 0.9;
    
        // Angle used to pick up medial axis points
        // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
        minMedianAxisAngle 150;
    
        // Create buffer region for new layer terminations
        nBufferCellsNoExtrude 0;
    
        // Overall max number of layer addition iterations. The mesher will exit
        // if it reaches this number of iterations; possibly with an illegal
        // mesh.
        nLayerIter 80;
    
        // Max number of iterations after which relaxed meshQuality controls
        // get used. Up to nRelaxIter it uses the settings in meshQualityControls,
        // after nRelaxIter it uses the values in meshQualityControls::relaxed.
        nRelaxedIter 80;
    
        // Additional reporting: if there are just a few faces where there
        // are mesh errors (after adding the layers) print their face centres.
        // This helps in tracking down problematic mesh areas.
        //additionalReporting true;
    }
    
    // Generic mesh quality settings. At any undoable phase these determine
    // where to undo.
    meshQualityControls
    {
        // Maximum non-orthogonality allowed. Set to 180 to disable.
        maxNonOrtho 70;
    
        // Max skewness allowed. Set to <0 to disable.
        maxBoundarySkewness 4;
        maxInternalSkewness 4;
    
        // Max concaveness allowed. Is angle (in degrees) below which concavity
        // is allowed. 0 is straight face, <0 would be convex face.
        // Set to 180 to disable.
        maxConcave 80;
    
        // Minimum pyramid volume. Is absolute volume of cell pyramid.
        // Set to a sensible fraction of the smallest cell volume expected.
        // Set to very negative number (e.g. -1E30) to disable.
        minVol 1e-13;
    
        // Minimum quality of the tet formed by the face-centre
        // and variable base point minimum decomposition triangles and
        // the cell centre. This has to be a positive number for tracking
        // to work. Set to very negative number (e.g. -1E30) to
        // disable.
        //    <0 = inside out tet,
        //     0 = flat tet
        //     1 = regular tet
        minTetQuality 1e-15;
    
        // Minimum face area. Set to <0 to disable.
        minArea -1;
    
        // Minimum face twist. Set to <-1 to disable. dot product of face normal
        // and face centre triangles normal
        minTwist -2;
    
        // minimum normalised cell determinant
        // 1 = hex, <= 0 = folded or flattened illegal cell
        minDeterminant 0.001;
    
        // minFaceWeight (0 -> 0.5)
        minFaceWeight 0.00;
    
        // minVolRatio (0 -> 1)
        minVolRatio 0.01;
    
        // must be >0 for Fluent compatibility
        minTriangleTwist -1;
    
        //- If >0 : preserve single cells with all points on the surface if the
        //  resulting volume after snapping (by approximation) is larger than
        //  minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
        //  If <0 : delete always.
        //minVolCollapseRatio 0.5;
    
        // Advanced
    
        // Number of error distribution iterations
        nSmoothScale 200;
        // amount to scale back displacement at error points
        errorReduction 0.8;
    
        // Optional : some meshing phases allow usage of relaxed rules.
        // See e.g. addLayersControls::nRelaxedIter.
        relaxed
        {
            //- Maximum non-orthogonality allowed. Set to 180 to disable.
            maxNonOrtho 70;
        }
    }
    
    // Advanced
    
    // Merge tolerance. Is fraction of overall bounding box of initial mesh.
    // Note: the write tolerance needs to be higher than this.
    mergeTolerance 1e-6;
    
    // ************************************************************************* //
    
    
    1 条回复 最后回复
  • 秋 离线
    秋 离线
    秋山结月
    写于 最后由 编辑
    #2

    3.png
    但是更加奇怪的是我这种质量的网格依旧能够通过checkMesh...
    这是为什么啊...

    1 条回复 最后回复
  • 李东岳李 在线
    李东岳李 在线
    李东岳 管理员
    写于 最后由 编辑
    #3

    snappyHexMesh生成出来这种网格很正常。需要更好的网格需要更细心的调试,目前没有好的建议告诉你。不过这种网格没问题

    http://dyfluid.com/index.html
    需要帮助debug算例的看这个 https://cfd-china.com/topic/8018

    秋 1 条回复 最后回复
  • 秋 离线
    秋 离线
    秋山结月
    在 中回复了 李东岳 最后由 编辑
    #4

    @东岳 谢谢东岳老师,不过想请问一下没问题是什么意思呢?
    是指对敛散性不会有大的影响还是指对精度不会有太大影响呢?

    1 条回复 最后回复
  • 李东岳李 在线
    李东岳李 在线
    李东岳 管理员
    写于 最后由 编辑
    #5

    都不会有大影响,如果你的求解器比较简单的话,比如单相流之类

    http://dyfluid.com/index.html
    需要帮助debug算例的看这个 https://cfd-china.com/topic/8018

    秋 1 条回复 最后回复
  • 秋 离线
    秋 离线
    秋山结月
    在 中回复了 李东岳 最后由 编辑
    #6

    @东岳 好的 明白了 不过咱的求解器是基于InterFoam自己改的...我试试算的效果如何吧
    谢谢老师

    1 条回复 最后回复
  • C 离线
    C 离线
    chaoscfd
    写于 最后由 编辑
    #7

    个人的一个经验是善用refinementRegions关键字,在需要加密的地方建立refinementRegions,将level提高些,应该可以优化一下网格。还有一个地方是可以试试调整surfaceFeatureDict中的includedAngle,可以优化角度变化比较剧烈处的网格,比如你第一张图那里。另外可以适当将maxLocalCells和maxGlobalCells提高些。这个还是熟能生巧,多试试改变那些参数。
    SHM是分步来处理网格的,先是snap,最后才是加边界层。所以边界层网格在最后一个时间步内,不知道你有没有查看最后一个时间步的网格。

    秋 2 条回复 最后回复
  • 秋 离线
    秋 离线
    秋山结月
    在 中回复了 chaoscfd 最后由 编辑
    #8

    @chaoscfd
    这里想请问您几个问题:

    1. 建立refineRegions,我这里是用distance的办法定义的refineRegion,离模型xx米内用xx等级这样,我还需要另外用box对其局部定义吗? 还是说我只需要提高distance的等级就可以了?
      2.第二就是includeAngle,我这里取得是90°,我之前尝试过取180°,的确新选取的边很多都是我想要的,但是也出现了好多我不想要的edge(比如明明就是个连续的面,结果突然出现一个edge斜着贯穿了这个面,类似一个正方型强行被分成2个三角形)。有没有什么办法,只捕捉到我想优化的edge,而抛弃一些莫名其妙捕捉到的edge呢
    C 1 条回复 最后回复
  • 秋 离线
    秋 离线
    秋山结月
    在 中回复了 chaoscfd 最后由 编辑
    #9

    @chaoscfd
    22233333.png
    想请问一下我是这是什么回事呢。。。
    好像snap阶段结束后..就直接真的没了...
    @东岳 顺便请教一下东岳老师

    1 条回复 最后回复
  • C 离线
    C 离线
    chaoscfd
    在 中回复了 秋山结月 最后由 编辑
    #10

    @秋山结月
    1.对的,最好另外再建立新的几何体,用这个新的几何体包裹要refine的局部区域。
    2.这个问题倒是没有遇到过,是不是stl文件的问题?
    3.snap结束后不应该直接没掉啊,即便是没有需要施加边界层的区域,也会有“No layers to generate ...”,这样的信息。看看你后面有没有这样的提示信息?

    1 条回复 最后回复

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