浮力流的初始化问题
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blocks ( //- block0 hex (0 1 2 3 4 5 6 7) (33 33 56) simpleGrading ( ( (0.39716 0.45455 3.7975) (0.20569 0.09091 1) (0.39716 0.45455 0.26333) ) ( (0.39716 0.45455 3.7975) (0.20569 0.09091 1) (0.39716 0.45455 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block1 hex (3 2 9 8 7 6 13 12) (33 365 56) simpleGrading ( ( (0.39716 0.45455 3.7975) (0.20569 0.09091 1) (0.39716 0.45455 0.26333) ) ( (0.01826 0.0411 3.7975) (0.96348 0.91781 1) (0.01826 0.0411 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block2 hex (8 9 10 11 12 13 14 15) (33 41 56) simpleGrading ( ( (0.39716 0.45455 3.7975) (0.20569 0.09091 1) (0.39716 0.45455 0.26333) ) ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block3 hex (1 36 37 2 5 39 38 6) (129 33 56) simpleGrading ( ( (0.05252 0.11628 3.7975) (0.94748 0.88372 1) (0 0 1) ) ( (0.39716 0.45455 3.7975) (0.20569 0.09091 1) (0.39716 0.45455 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block4 hex (9 16 19 10 13 20 23 14) (15 41 56) simpleGrading ( 1 ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block5 hex (16 17 18 19 20 21 22 23) (41 41 56) simpleGrading ( ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block6 hex (27 26 17 16 31 30 21 20) (41 338 56) simpleGrading ( ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.0198 0.04438 3.7975) (0.96041 0.91124 1) (0.0198 0.04438 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block7 hex (24 25 26 27 28 29 30 31) (41 41 56) simpleGrading ( ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) //- block8 hex (25 32 33 26 29 35 34 30) (102 41 56) simpleGrading ( ( (0.0676 0.14706 3.7975) (0.9324 0.85294 1) (0 0 1) ) ( (0.26477 0.36585 3.7975) (0.47046 0.26829 1) (0.26477 0.36585 0.26333) ) ( (0.17054 0.26786 3.7975) (0.65891 0.46429 1) (0.17054 0.26786 0.26333) ) ) );
你把上面的blockMesh的block网格减少,处理成1万个网格一下,然后用跟我一样的形式发上来
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blocks ( //- block0 hex (0 1 2 3 4 5 6 7) (10 10 10) simpleGrading (1 1 1) //- block1 hex (3 2 9 8 7 6 13 12) (10 20 10) simpleGrading (1 1 1) //- block2 hex (8 9 10 11 12 13 14 15) (10 10 10) simpleGrading (1 1 1) //- block3 hex (1 36 37 2 5 39 38 6) (10 10 10) simpleGrading (1 1 1) //- block4 hex (9 16 19 10 13 20 23 14) (10 10 10) simpleGrading (1 1 1) //- block5 hex (16 17 18 19 20 21 22 23) (10 10 10) simpleGrading (1 1 1) //- block6 hex (27 26 17 16 31 30 21 20) (10 20 10) simpleGrading (1 1 1) //- block7 hex (24 25 26 27 28 29 30 31) (10 10 10) simpleGrading (1 1 1) //- block8 hex (25 32 33 26 29 35 34 30) (10 10 10) simpleGrading (1 1 1) );
这样网格不会太粗吗