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为方便网格划分,本人想在gambit中一条龙建模并画网格。下面是拟建模2D横截面示意图,我想做的事是把这个2D横截面(又划分为1,2,3,4,5五大部分)相对于所指示的轴旋转。但问题来了,假如说我先把5这个面以axis进行revolve操作,似乎就覆盖了1,2,3,4部分,但是如果先以1这个面以axis进行revolve操作,再弄2,3,4,5就不能操作了,有大侠能阐述一下如果你在gambit绘制这个结构,你的思路是什么?
这个似乎用UG很容易就画出来了,再导入到gambit中不可以吗