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在应用边界条件时,存在以下几个小疑问:
在应用BC type(不是patch)时,slip和symmetry一样吗?看了下源代码,好像slip直接用的symmetry代码。
在动网格计算中,指定需要运动的patch后,该patch对应的速度边界条件是不是只能为 type movingWallVelocity?
谢谢!
@wying symmetry比slip更加的严格。symmetry更像是一种边界条件类型,会把所有的变量统统施加symmetry。slip只是求解的变量,比如U,slip核symmetry一样。
@李东岳 谢谢老师的回复!