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请教个小问题(问题不大,但很让人困惑): U文件里,下面2种设置都使U在ground_处为0,那二者有区别吗?谢谢
ground_1 { type fixedValue; value uniform (0 0 0); } ground_2 { type noSlip; }
多数情况下模拟结果差异不大,但物理含义还是有不同的,表现在代码实现上(可以看看源代码)
@Zhy2022 : 感谢Zhy2022兄回复,兄之教诲,弟记下了