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找到的案例似乎都是旋转运动...
MRF1 { cellZone rotor; active yes; origin (0 0 0); axis (0 0 1); omega constant 2.2831853; }
直接将壁面的速度修改成运动的速度是否是正确的?目前正在尝试这个方法,但是收敛性似乎很糟糕。
MRF方法能否用于模拟物体的直线运动
这个怎么理解
你可能需要仿照MRFZone类写一个平动的类了,但是相对来说要更加容易些,主要工作是修正面通量,推荐用三角分解计算。还要注意下include的边界面上速度修正。